Let's
face it–bluffing is fun. And, when used with discretion, it's an
important part of a winning player's arsenal. That having been said,
the art of the bluff is only one bullet–and a low–caliber one at
that–in the winning poker player's gun. The fact is, most players just
love to call. Remember, the majority of your opponents are not playing
for money. They may think they're playing to win, but they're really
playing because they enjoy the game and the action if provides. And,
since getting bluffed out' of a pot is most certainly not enjoyable,
they'll find any number of excuses to call you even when they know they
shouldn't. This means, of course, that you're only going to find a
limited number of profitable bluffing opportunities in any given
session. In big–bet poker, where you can push all your chips in the
middle at any given time, the art of the bluff is much more important.
But in limit poker it's just not all that valuable.
There are other factors other than your opponents' predisposition towards calling that make bluffing of limited value. For one thing, you'll often find yourself involved in a pot with two or more opponents. This means you need to calculate the probability that all players still contesting the pot will fold. If you're 'heads up' and you figure your opponent will fold 33% of the time, you can expect to drag the pot one in every three trials. If, however, you're up against two opponents, each of whom can be expected to fold 33% of the time, you're now looking at an 11% success rate for your bluff–or once in every nine trials. Trying to run a bluff in this second scenario is obviously tougher than trying to run one in the previous example. Yet in the course of any given session you'll probably find yourself faced with two or more opponents a majority of the time.
You also need to understand that the farther you get into a hand the more expensive your bluffs become, while at the same time your chances of having your bluff succeed usually decrease. If you bluff the flop, for example, and get one caller, you'll often be tempted to follow through on the turn (and sometimes on the river as well). Thus, the bluff in its entirety will often cost you either 1 ½ or 2 ½ small bets. The problem is that as the hand progresses the chances that your opponent actually 'has something' go up, since you usually reason that he wouldn't be in there calling with a hand worse than yours. Further compounding matters is the fact that in limit hold 'em the bets double on the turn. You have to put in twice as much money on the turn as you did on the flop, while the odds that your opponent likes his poker game hand have increased. For obvious reasons this argues against trying to run a bluff.
Thirdly, limit hold 'em becomes an extraordinarily tough game to beat once you've acquired a reputation as a habitual bluffer. Because the pots often get so big before the flop, you would usually like to see your opponents fold on the flop when you bet with a good–but vulnerable– hand. If, however, you've been 'caught stealing' a few times, the chances of having your bets respected have gone way down. Let's say you raise before the flop with Ac Kh, and get four callers. The flop comes down As Ts 7h. If you bet, you'd probably like to see all of your opponents fold–or at least most of them. But players who bluff a lot are almost always going to get calls here from hands that they would like to see fold (hands like Qs Td, for example, or Th 8h), whereas a player who's considered a 'nut hugger' might get some of these hands to drop out. True, a habitual bluffer will occasionally drag a monster pot when he flops the nuts. But flopping a good–but–not–great hand is much, much more common than flopping a huge hand, and the pots the bluffer ends up losing with his good–but–not–great hands far outweighs the extra chips he collects when he flops a 'gadget'.
Myth 2 – Poker is a game of tells.I'll try to keep this a brief as possible. Simply put, tells are probably the least important part of limit hold 'em. Consider the following example; you have 4c 4d, and the flop comes 4s 4h 5h. The turn brings the 6h. When the six drops you see one of your opponents' hands start to tremble, which often indicates a big hand. Are you just going to check and call here, since the 'tell' indicates that your opponents has a monster hand? Of course not! In fact, you'd probably lose a ton of money on this hand if it turns out your beaten even if your opponent screamed 'ship it!' and started doing the mamba around the table. Sure, you picked up a 'tell', but so what? You're not going to give him credit for the poker game straight flush, since that 'tell' could easily indicate sixes full. If you're like me, you'll probably cap it on the turn, and take it six or seven bets on the river no matter how your opponent reacts.
This may sound like an exaggeration, but the concept outlined here applies to less dramatic–and therefore more common–examples as well. Let's say you have the Kh Th, and the flop comes 8h 5s 3h. The turn is the Js, and the river is the 7h. When the seven hits you get a tell that indicates your opponent liked that card. Well, who cares! You liked it too. The fact that you picked up a 'tell' probably won't inform your play that much, since you're likely taking this hand to three bets anyway.
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